Devlog #4 - Prospect


Hi there!

Ok, I have to admit that recent game update will be some kind of milestone of original game design idea development.

First - I do like how game feels from the atmospheric perspective. I consider sound design is quite good but not really happy with the Art.

Now the most intersting part - Game Design. I don't like how game feels from the Game Mechanic persepctive. It is far from how it should plays. 

Few words on the Idea: there are number of active spawing points on the map from start. The more aggressive Player acts, more enemies he kills -> more spawing points gets active -> become harder to play.

At the current stage there are 4 regions:

- North (2 active spawing points)

- Center (no active spawing points, the place where player is starting)

- East (2 active spawing points)

- South (2 active spawing points)


Each region has a number of inactive spawing points, 2 active spawing points and 1 spawing manager.


 To activate inactive spawing point you have to kill 5 enemies nearby. The problem is in Spawing manager. Next wave triggered only when all enemies from current wave has been eliminated. Because of this I have to put all spawned enemis at the players route. So there is no sense to activate new spawing point - it is doesn't change players behavious.


Also I don't like "Island" type of level design. It is limits the way how player can act.


Taking all these things into account - here what I'm going to try right now:

- Redevelop Art design. Maybe try 3D

- Change level design. No more "Islands"

- Redevelop spawing manager. Add it to every single spawing point or to small group of spawing points

Files

Devlog4 Prospect.zip Play in browser
Jun 17, 2022
Devlog3 Prospect.zip 16 MB
Apr 21, 2022

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